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Your lantern cuts through the dark mists. The forest path twists as you see your own blood leading into the brush. You're hopelessly lost and wounded. As the forest floor gives way to rough stone, the walls of an abandoned castle becoming quickly apparent, your lantern flickers out. You struggle to light it, as you feel sharp claws pierce your flesh once more. Your vision fills with inky darkness and you awaken again, safe within the walls of a Shrine.
This is the third time you have died.
Print Weaver combines an approachable form of palmistry and high fantasy roleplay in a gothic soulslike tabletop game for 2-7 players.
Player's characters, called Travelers, are decided entirely by their own fingerprints, revive upon death, and must make their way through monster-ridden fallen kingdoms. The core game rules focus on creative group combat, resource, inventory and point management, dungeon delving, and survival across long stretches of travel.
This is the third time you have died.
Print Weaver combines an approachable form of palmistry and high fantasy roleplay in a gothic soulslike tabletop game for 2-7 players.
Player's characters, called Travelers, are decided entirely by their own fingerprints, revive upon death, and must make their way through monster-ridden fallen kingdoms. The core game rules focus on creative group combat, resource, inventory and point management, dungeon delving, and survival across long stretches of travel.