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Blades '68 - Limited Edition

$84.95 
Available for pre-order

Enter the Swinging Sixties with style!  This Limited Edition features an exclusive alternate cover, custom endpapers and two ribbon bookmarks. 

Unity War III is over.
The age of electroplasmic fusion is here.
The future is now.
Prepare to enter... the Bluetime.

Blades '68 spins the timeline of Blades in the Dark forward 100 years and launches you into the radical, Swinging Sixties.

New playbooks, revolutionary crews, fresh factions and daring heists await you on the vibrant streets of Doskvol in this official 450-page expansion from the subversive mind of Tim Denee (Deathmatch Island).

It's time to get groovy, it's time to get dangerous, it's time to get weird with Blades '68.

After two major wars and key technological discoveries, electroplasmic fusion has dramatically reshaped the city of Doskvol. 

In the Swinging Sixties, there's a plasmovision in every home, an autopod in every driveway, and the B.L.U.E. array overhead keeps the supernatural horrors of the deathlands at bay. (Mostly.)

For average citizens it's an age of science, conformity, and consumerism.
 
But you're no average citizen. You know the streets and you’re not afraid of danger.

Your moment is now.

Blades '68 helps you dive right into the action with four “Cold Opens” – short, punchy scores to kick off a campaign or run as an exciting one-shot.

Five “Ticking Timebombs” delineate city-wide issues that simmer under the idyllic surface of Doskvol, ready to explode and interrupt the business of your Crew.
 
Blades '68 is more than just a setting book. Working in consultation with creator John Harper, designer Tim Denee has created a new set of Special Procedures for running the game, including:
 
  • Adjustments to the gameplay cycle, score aftermath, entanglements, and downtime.
  • New rules for Harm and Resistance streamline play for the free-flowing, Swinging Sixties.
  • Keys and Deadlocks expand your character options with personality traits you can lean on for XP or cross off for moments when you’ve succumbed to stress.
  • An adapted version of the Trouble Engine (designed by Morgan Davie for a|state) which helps the GM engage faction clocks, generate new entanglements, and track new developments (and unrest) in your Crew's district.
 
Underneath it all, you'll find the same critically-acclaimed core mechanics from Blades in the Dark (which is required to play).
Hardcover A5 450 pages
PDF available