{"product_id":"heart-ways-and-means","title":"Heart: Ways and Means","description":"\u003cp class=\"isSelectedEnd\"\u003e\u003cstrong\u003e\u003cspan\u003eHeart: Ways and Means\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e is a major sourcebook for \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eHeart: The City Beneath\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, packed with new options for players and a very generous pile of trouble for GMs.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eThe player-facing “Means” half gives delvers more ways to become strange, useful, doomed, or all three at once. It adds three new classes: the bardic Witness, the fungal and deeply concerning Blightborn, and the Crawler, described by its own author as a “biblically-accurate dungeoneer”, which is exactly the sort of phrase that should make a sensible person leave the room.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eThere are also three new Callings: Artist, Demagogue, and Protector, plus new equipment, allies, hirelings, pets, guns, drugs, art supplies, black market spells, and religious artefacts of both genuine and extremely questionable provenance. Watch-hogs, useless worms, metaphysically wrong paint, soul-pinching magic, and devotional itchiness all make appearances. Heart remains very committed to being normal about nothing.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eThe GM-facing “Ways” half focuses on Delves, breaking the Heart into domains and giving you modular material to build dangerous, thematic journeys between the few semi-stable places in this red, wet nightmare beneath Spire. It also includes dozens of one-page Bounties that can be dropped into an ongoing campaign or used as the excuse your table needed to hurl themselves into disaster for a one-shot.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"isSelectedEnd\"\u003e\u003cspan\u003eFor players, this is more character weirdness, more tools, and more bad decisions. For GMs, it is a toolbox for making the descent into the Heart feel stranger, sharper, and nastier.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eRequires \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eHeart: The City Beneath\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e to play.\u003c\/span\u003e\u003c\/p\u003e","brand":"Rowan Rook and Dekard","offers":[{"title":"Default Title","offer_id":48716443418879,"sku":"RRD020300","price":69.95,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0440\/9943\/6704\/files\/W_MCover.png?v=1781701353","url":"https:\/\/campaignsupplies.com.au\/products\/heart-ways-and-means","provider":"Campaign Supplies","version":"1.0","type":"link"}